Skiff
A Korean-language iPhone app for writing one letter a day without choosing a recipient: a human post office reads it and hands it to someone.
Searchable work index
A single index for shipped products, active builds, prototypes, automation work, and planned creative projects.
This page collects project names and working descriptions so people and search engines can find the work even when a project is not ready for its own full landing page yet.
A Korean-language iPhone app for writing one letter a day without choosing a recipient: a human post office reads it and hands it to someone.
A music player for people who keep their own library and want curation, modes, and audio control.
A Korean shift-work calendar: set the pattern once and the calendar, widget, and alarms follow. Free to download here.
A console horror game where you operate an AI chatbot and watch the conversation narrow around you.
IRON FIEF: HUNT, IRON FIEF: JOUST, EARSHOT, and WINDWARD are out on Roblox first. They are free to play right now, and I keep shaping them with what players tell me.
A pressure-led strategy game about fronts, command tokens, and alternate-history decisions.
A rain-warning automation that cross-checks forecasts and sends Telegram reminders before going out.
Original songs, remasters of tracks worth hearing properly, and video covers built for songs that never had one.
Hide-and-seek in the dark, played by ear. The hunter is blind, and everything you do makes noise.
A turn-based game about running a secondhand fleet on debt: ammunition stock, supply cards, and hard tradeoffs.
A medieval systems game line: jousting, fief management, trials, duels, and tactics — now being remade with voxel art (VoxelJoust).
A three-faction PvE prototype mixing tower defense, offense, cards, and roguelike pacing.
An earlier narrative game project and creative reference point for later Dedalvs story-driven work.
A location-based social app concept for anonymous interest signals, matching, chat, and local discovery.
An iPhone camera prototype that keeps a buffer of frames around the shutter, scores them, and hands back the one worth keeping — already corrected.
A self-built iPhone keyboard extension for the KT Naratgeul layout — a 12-key, consonant-first Korean input that iOS does not ship.
A short road-movie drama game about an old man, a protective AI mech, and a gray-zone future Korea.
Most projects here are still at a stage where their shape can change. Direction notes, feature ideas, and honest doubts are all welcome.