Out of the games I have been making, eight are going to Roblox first. They are published under the Herni Dedalvs group and will open a few at a time.
If I wait until everything feels perfect, time passes and nobody gets to play anything. So I changed the order. I brought each game over as close as I could to what I set out to make, and I am releasing it first. Then I will listen to the people who play it and fix things from there.
IRON FIEF started as one large game. I took three parts of it that are fun on their own and made each into its own game. HUNT is about riding a forest lane on horseback and hunting with a bow; your rival is your own record. JOUST is a mounted tilt: aim your lance at the rider coming at you, and block with your shield. PULVIS is a flintlock duel. Each of the four opponents has their own habits, and reading them is how you win.
EARSHOT is set in a lab where a creature hunts by sound. You and your friends find three fuses and get out. Running is fast but loud; walking is quiet but slow.
WINDWARD: Tales the Sea Keeps puts several people aboard one ship. You split the helm, the sails and the guns, read the wind, and fight only when you can run alongside the enemy.
BLIND IRON is a tank battle where you cannot see. Making a sound shows you what is around you, but the enemy hears it too. ARMA CRESCIT 2 is about fixing up and refitting your tank, heading into the field, and coming back alive. Production Chain Autobattler has you build a chain of factories, and the units it turns out fight on their own.
HUNT opens first. The others follow as each is ready, and I will add a link here every time one opens. If something feels off or awkward when you play, please tell me. Listening and fixing is the whole point of this release.